Aleksi134. He will give you your next lead however and send you up to Miraak's temple. Main story mode - The Temple of Miraak. Talking to Frea reveals that her village has been trying to fight against Miraak's powers, but only a very few were able to resist, Frea being one of them. There are ten swinging blades, but with careful timing and precise movements, damage can be avoided. The UESPWiki – Your source for The Elder Scrolls since 1995, https://en.uesp.net/w/index.php?title=Skyrim:Temple_of_Miraak&oldid=2198080. Three more pressure plates, all activating poison darts, are at the base of each of the three ramps. Through the door behind the sarcophagus is a long stone table with two thrones, both occupied by dead draugr. Activate the pull chain to the right to raise it. I brought Lydia and join up with Frea but I can't seem to win this battle. 1. Climb down the ruined stairs to explore the rest of the room. ID: DLC2MQ02: Suggested Level: 30 Posted by 3 days ago. Through the doorway is a narrow passage that twists and turns and is lit by widely spaced torches. After the fight, descend the stairs to the bottom where there are five dead draugr, one of which is in a wooden cart. The path continues to the north before descending into the catacombs. Follow this corridor as it leads to the north. There are two tripwires on the right-hand side of the stairway that activate two sets of falling boulders and one on the left side that activates a third mass of boulders. Does progress in the Temple of Miraak save? Once you reach the scaffolding you will hear Frea pleading with the enthralled people to leave this place. Added on 15 December 2020 10:03AM. They are obviously looking for you as one of them says, "They must be around here somewhere". I'm a level 20 orc, with all updates and all download content for Xbox 360. Having reached the Temple of Miraak and the Tree Stone at the centre of the amphitheatre, will launch the quest. Frea suggests returning to Skaal Village and her farther the village shaman Storn Crag-Strider to discuss what can be done to stop Miraak. Video information. The room contains a row of sideboards containing a leveled paralysis poison, a leveled potion of invisibility, two empty petty soul gems, a Conjuration spell tome, eight loose coins, one small and two medium coin purses, a random healing potion, an empty greater soul gem, and an Alteration spell tome. Pulling the handle opens the trap door, so descend the wooden spiral staircase. Beyond you can see a huge chamber lit by four large braziers hanging from the ceiling illuminating a large sunken area in the center. It opens up a tunnel that leads to another well-lit small room with an unlocked chest and a stone table. The fight will follow a patter - when Miraak's health falls down to a certain level (around 30%), ... the cultists Read Cultist's Orders Travel to Solstheim Search for information about Miraak Investigate the Shrine Reach the Temple of Miraak. Temple of Miraak end quest glitch (SPOILERS)? As the corridor turns to the west, you will see two cultists coming into the room in front of you. After this quest before you leave the temple, I was able to gain the third word right away. You will pass another narrow corridor on your right, but first, go the room at the end to find a kitchen area. The next room widens out to the left. Work your way around the room to the west side where there are three upright sarcophagi near the wall; one is already open with the draugr laying dead on the ground. Follow the wooden ramps up to find yourself looking down into a sort of amphitheater with the Tree Stone in the center. Begin with heading straight forward to the North. As they speak a circular ramp around the Tree Stone drops and two cultists emerge, immediately attacking. The lever at the end of the corridor will stop the swinging blades and lower the spears for you to proceed. This opens into a narrow room with a window into the next room in front of you. If I leave and come back once I'm stronger, will all of the progress I've made be saved (i.e. One-handed weapon and shield, arrows, and the elven warhammer I stole from the companions display case. There is just enough room between the pressure plate and flames to stand out of the way to avoid damage. The prerequisite quest for The Temple of Miraak is Dragonborn, which as you correctly suggest is triggered by reading the orders of the two random(ish) encounter Cultists who attack you in Skyrim.However, the prerequisite for the Dragonborn quest is not level related but requires your character to have started The Horn of Jurgen Windcaller for the Greybeards in order to be triggered. On a second note, I've tried using every means at my disposal to give me an edge... Spectral assassin and thralls to tank, Highborn and Vampire Lord abilities, but nothing gives me a good advantage. At the bottom there is a path that leads to the first stairwell from the previous room. 18 is kinda pushing it though. Skyrim Wiki is a Fandom Gaming Community. The word wall is to the left and an unlocked chest is just ahead. After looting the chest, back on the main path watch for a pressure plate that activates a spike wall, and a second pressure plate that activates two battering rams, one you can see straight ahead, and the other off to the left. However, a pressure plate that activates a battering ram is to the left and another, also activating the ram, is straight ahead. Use the key to open the hidden doorway in the Gatekeeper's sarcophagus. Travel through to the portcullis. Unlock your "Bend Will" Shout Read "Waking Dreams" Reach Miraak's Temple Use the "Bend Will" Shout to tame Sahrotaar Defeat Miraak. The further part is by far more interesting. Upon close inspection you will find that the stairs to the top have been destroyed. After several laps around the spiral stairs there is an unlocked wooden door. Pass through the bone chimes down a wooden ramp as three more wooden ramps across the room drop down to reveal two high level draugr and a high level cultist. Close. She is also searching the Temple of Miraak, looking for answers. The first bookcase contains three random magicka potions. However, at some point, he rebelled against his dragonoverlords, using his power to devour their souls to gain power over them. Wooden scaffolding surrounds the whole area allowing access to the stonework for the workers. Follow the tunnel as it twists and turns until you come to a room with a circular grate in the floor covering a stairwell. The Dragonborn is thrust into the chaos and the fate of Skyrim is in his/her hands. There are four draugr and four skeletons towards the back of the room. A set of shelves is against the east wall with an empty common soul gem. An unlocked chest is tucked away beside the table. At the top of the stairs, at the base of a large statue, is the unlocked boss chest. The first level of Apocrypha is very easy - just climb the stairs in front of you and read the book which leads to Chapter II. Uploaded by SahVulon. The Tree Stone is located in the center of the above-ground structure. Between the two stairwells is a sideboard with two filled random soul gems on top. Across the room, beneath a bizarre three-headed relief, is a plinth with a handle. Behind the corner, there are two Cultists - try eliminating them, but at the same time try avoiding the trap (there's a pressure plate in the middle of the room). Temple of Miraak. Ahead you will see some iron doors with a pressure plate at the threshold that causes the doors to close flamethrowers to fire from the walls. But now what? A way into the temple thus opens. Stacks of dead draugr are against the walls. To the right are five upright sarcophagi with a sixth next to the chest. To your right you will see a flight of stairs leading up to a balcony. Exploring the temple, reaching the Sanctum, leads to the Gatekeeper who carries the Temple of Miraak Key allowing further progress into the ruins. The Temple of Miraak: Uncover the source of Miraak's power in the Temple of Miraak. The Draugr that bursts from the corridor after the 'damaged but well-lit room' can fall out as a dead Draugr Deathlord. In the process the Dragonborn is thrown out of the book returning to the temple. Frea is desperately trying to convince the workers there, some from her village, to leave and go home. Behind the statue is a pull chain that opens a rotating door. At the bottom of the hole, follow along to an open doorway on your left. You will find Herkja and Sirkjorg  along with a reaver on the stairs. How to beat Temple of Miraak? To the northeast of the starting platform is a pod containing leveled loot and other books. Grab the [ Temple of Miraak Key ] from its cold corpse and use it to open the door that can be found in the coffin the Gatekeeper came from. There is also a pressure plate that activates the rams in the middle of the passage. First character ever, started playing this game recently. As soon as you start to descend, battering rams will swing across the tunnel and two draugr will emerge on either side of the tunnel. Follow the rubble on the left around to find a hidden door with a pull chain to the right. Two bookcases are on the east wall. A draugr is standing down that pathway. In Oblivion, it is time to begin the trek and struggle up to the Summit to confront Miraak. Ahead is an intersection splitting the path to the north and to the northwest. The next doorway on the left has a broken stone table with a wooden wall partitioning the room. Follow the corridor to the east and around to the two barred windows. Hi. My Quest is to read that book. Climbing up the wide stairway, you will pass construction scaffolding; signs of the structural work occurring around the temple. The one on the right has a stone table with a skeleton that has been crushed by fallen masonry. I am in the Temple of Miraak standing in front of the first black book waking dreams or whatever it‘s called in english. At the bottom of the second staircase, past the two lit braziers, the path turns to the left, heading south. During the era prior to the Dragon War, the Dragon Priest, Miraak, ruled the island of Solstheim from this temple. Indeed, all are enthralled by Miraak through his control over the Tree Stone in the center of the compound. On the ground you can see what was obviously a puzzle door that has been broken open. But one thing the Dragonborn did learn is Miraak's plan to leave the otherworldly Apocrypha and to return to Solstheim. Ahead is the room you crossed on the catwalk. Temple of Miraak bug (PS4) spoiler. spoiler. Back in the main corridor, descend a short flight of stairs into a corridor that has been damaged by a partial cave-in. https://elderscrolls.fandom.com/wiki/Gatekeeper_(Dragonborn) -__- Is Miraak at a fixed level higher than mine, or does he level with the player? On the dais in the center of the room are two soul gem stands, one of which has an empty common soul gem, the other has fallen over at some point. Temple of Miraak bug (PS4) spoiler. Once cleansed by completing the quest At the Summit of Apocrypha, this stone gives you the power Root of Power, which makes all spells cost 75% less to cast for 60 seconds. The Temple of Miraak - part 1; The Temple of Miraak - part 1. Follow the illuminated path in a northeasterly direction passing several more dead draugr that can be looted. Another slumbering leveled draugr is ahead and will alert two more during any fighting. At the top of the stairs are two look out points, one facing the southeast and the other facing the southwest. Not surprisingly, the sarcophagus on the left opens and a leveled draugr will emerge. Follow the room to the left to enter what appears to be a large dining hall with shelves and four large stone tables. The Temple of Miraak is the second quest for Dragonborn Main Storyline. Pick up the potion of healing by the skeleton and then climb up the buttress. Shelves in this room hold three random magicka potions, a bunch of elves ear, two bunches of frost mirriam and six iron ingots. It is possible to avoid a really tough fight by using rune magic to cause each of the sarcophagi to open individually before absorbing the dragon shout word. Just inside the doorway to this room is a pressure plate that triggers a poison dart trap. More videos View more from uploader. Go through the dining hall and use the key to open the iron door. This will alert the three cultists at the bottom of the stairwell to your presence and they will join the fight. Pulling the handle will lower the entire structure to reveal stone steps heading down. Opposite these is a stone table with three bowls of bone meal and a bowl containing a garlic bulb and two grass pods on top. Learning the dragon shout word causes all the sarcophagi to burst open revealing three leveled live draugr and two dead draugr, while the Gatekeeper, a named draugr, bursts from the sarcophagus by the chest. I'm at the sequence where there's a Draugr deathlord and three magic cultists. 58. It carries the Temple of Miraak key. Climb up and at the top, go down into the round area in the middle. I'll start by saying I'm level 41, but most of his attacks kill me in one hit. The temple itself was clearly being rebuilt but only the bottom level and surrounding wall had been finished. A slumbering draugr is awaiting; a good candidate for a sneak attack. The doors open to a dragon head statue. Then, look to your right to find a skeleton lying at the foot of the stone buttress. As you approach the intersection, up to five leveled draugr will converge on the junction and attack you in numbers, so this can be quite a tough battle. Reading Waking Dreams (which can be taken back from Storn's body) will transport the Dragonborn to Apocrypha. It then descends a short flight of stairs to the south. Afterwards head to the deeper part of the dungeon. Having reached the Temple of Miraak and the Tree Stone at the centre of the amphitheatre, will launch the quest. I meet the infamous Miraak. I have a Problem on my PS4and don‘t know how to fix it. A pressure plate that activates a battering ram ahead of you is at the top of the stairs. Proceed over the rubble and down a corridor to a pair of large double iron doors. Use your Bend Will shout on the Stone at Miraak's Temple and the Stone just north of the temple near the path to the village freeing the Skaal. This page was last edited on 8 March 2017, at 20:48. Once you have climbed high enough, jump onto the balcony. Go onto the balcony over the acidic fluids. As you are not able to climb the rubble up to the balcony, climb the stairs to the first landing. The sarcophagi that contained the gatekeeper reveals a locked iron door that requires the key taken from the gatekeeper. Tales of people entering a trance in their sleep to wander off and build vile structures around the Sacred Stones of the island, and this temple. The other two will burst open when you approach and the two draugr will attack. Pass through a round caged walkway, and when you emerge, look to your right for a partially buried section of cage that reveals a hole big enough to enter. Interact with the book to move forward. Endorsements. Reading the book, the Dragonborn comes face to face with the presently too powerful Miraak, who leaves the Dragonborn to be dealt with by a pair of Seekers. The path then turns west to meet up with the second path. There is an unlocked chest and a throne for Miraak to oversee the action below him. then go to the village and speak to the Shaman. For the quest, see The Temple of Miraak. Team with Frea to slay the tough group and take the Temple of Miraak Key from the Gatekeeper's remains. Okay so after I complete the quest and read the black book. A dragon skeleton is splayed out in a macabre display in the center of the staircase, with another hanging above. Curiously, the workers take no notice of you as you pass. The Tree Stone is located in the center of the above-ground structure. I had a pretty hard time at first trying to figure this puzzle at but its actually pretty simple. If you fight him at level 20, he'll be a level 22; at level 81, he'll be a level 89. On shelves are various alchemical ingredients, including two deathbell flower, four salt piles, a bowl of void salts, a sample of bear claws, a bowl containing a chicken's egg, a rock warbler egg and a pine thrush egg, a bowl of frost salts, two dragon's tongue flowers, and three bowls of bone meal. Head inside the Temple Miraak together with the warrior and take a look around the rooms - you should find some valuable items and a treasure chest. I am neer the end of this quest and one "nasty veteran Draugr" has killed me so many times I that this is proving fruitless. Note: It is possible to re-enter the book. The exit is in the northwest corner. Total views. No idea how much of a chance you'll stand against Miraak at level 18 though. This ends the quest and launches the follow-up quest The Fate of the Skaal. Both paths merge again up ahead, so take the path to the right, heading north, to an unlocked chest. The information the Skaal had told me suddenly shed light on rumblings I had heard around the rest of the island. There are stairs leading down to the lowest level, however, the only thing down at the bottom is another draugr along with a dead draugr and three burial urns that can be looted. I read the black book a second time time, passed the trials (obtaining and placing the larger books) got into chapter 6 and learned the word from the wall. It is being worked on by some of the citizens of Solstheim under Miraak's influence. On a work table is a random healing potion, two bowls of spriggan sap, a salt pile and a sprig of elves ear. Upon starting a conversation with her, she will tell you that she is here to save or avenge her people; when you tell her that Miraak tried to have you killed, she will say that you both must find a way inside. There is a second exit from the room to the east that enters another twisting tunnel leading to the outside. The main approach to the temple is from the west. Six animated skeletons will arrive as you cross the walkway and start looking for you. On the shelves are two salt piles, a bowl of fire salts, three potions of healing, a leveled potion of strength and a leveled  enchanter's potion. Black Book: Filament and Filigree Black Book: Sallow Regent Black Book: The Hidden Twilight Black Book: The Winds of Change Black Book: Untold Legends. Then look directly to the west and find another pod containing leveled loot. When the Dragonborn mentions that cultists sent by Miraak have been attempting to assassinate the Dragonborn, it becomes clear that they both must find the source of Miraaks power and put an end to all of this. The backside of the wooden wall contains a set of shelves containing three poisons. There is an ancient Nord helmet on the table in front of the left-hand draugr. You'll find Miraak's huge temple nearby. Against the rear wall is an alchemy lab. Side missions - Raven Rock . Follow the only possible path to the top of the next set of stairs (eliminating two Seekers on your way) and take the … On the table are two black soul gems, one empty, one filled, and a bowl that contains three empty soul gems: petty, lesser and common. Back in the previous room, go through the doorway to the south where a sarcophagus on the right will burst open and a leveled draugr will emerge. The Temple of Miraak is a location in Solstheim dedicated to the dragon priest it is named after, Miraak. I have tried several strategies. Potentially a dumb question, but I've made it to the Draugr Death Overlord within the temple and I am fairly certain I have no hope of beating it (I'm only level 9 and my weapons/magic is pretty weak). Talk to Frea - part 1 Find the source of Miraak's power Read the Black Book Talk to Frea - part 2. 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